Recore Review

by admin September 17, 2016 at 5:31 pm

In video games, death is a setback that can be quite punitive and frequent. Games such as Bloodborne and Dark Souls glory in this, making you replay large chunks over and over, until you get things just right. But if thought you those games are gruelling and stressful, they are nothing compared to the anguish the Recore’s endlessly-long loading screens cause each time you die. This release from the minds behind Mega Man Legends and Metroid Prime suffers from a number of issues and this is just one of many. But before we get into them, let’s answer what is Recore?

It’s a third-person game that melds platforming, exploration, and combat in interesting ways, reminiscent of the likes of Ratchet & Clank, and Metroid. Set on a planet named Eden Prime, you’re Joule Adams – the seemingly lone human along with her robot canine companion Mack – as you set out to find your father on this desolate stretch of caverns and sand teeming with hostile rogue bots.

(Also see: Bloodborne Review: Death is Only the Beginning)